Query returned 1108 results.
UNDERSTANDING SUSTAINABILITY THROUGH MAKING A BASIC T-TUNIC IN PRIMARY SCHOOL
Lřkvik, Christine; Reitan, Janne Beate // 2017
This paper is a Classroom Based Action Research (CBAR) project on an assignment given to 11-yearold pupils. The pupils worked together in small groups in which design technology could be applied to ...
User experience journeys
Kremer, Simon; Krahl, Thilo; Lindemann, Udo // 2017
The emergence of positive User Experience (UX) is gaining in importance for convincing and satisfying customers with technical products. But User Experience Design brings along new characteristics ...
Using studio teaching as an initiator and driver for research collaboration in design
Liem, André; Ruecker, Stan; Alfonso de la Rosa, Juan // 2017
This article proposes an alternative route towards initiating and developing formal design research projects, where design studios act as an "Initiator" and "Driver" for subsequent research ...
Using the ACDł-ladder to manage multi-phase requirements on end-user products
Berlin, Cecilia; Bligĺrd, Lars-Ola; Simonsen, Eva // 2017
During the development of any end-user product, a multitude of design decisions need to be made. But if design activities and decisions happen at the wrong time, or not at all, unintentional and ...
VALUES OF CRAFTING IN DESIGN EDUCATION
Heimer, Astrid; Andreassen, Kristin; Haugen, Sigrid // 2017
This paper demonstrates the manner in which craft enhances discussion in design education and how ‘experienced knowledge’ from materialised form processes raises perspectives relating to interactions ...
A BRIEF INTRODUCTION ON THE KINEMATIC SCHEME DESIGN TEACHING SOFTWARE FOR MECHANICAL SYSTEMS
Qian, Feng; Dong, Huimin; Wang, Delun; Cui, Yan; Gao, Yuan // 2016
Kinematic scheme design is the beginning of the mechatronic system design, which is the most
important and difficult for junior students in mechanical engineering education. In this paper, the ...
A COMPARISON OF DESIGN PROCESS MODELS FROM ACADEMIC THEORY AND PROFESSIONAL PRACTICE
Bobbe, T.; Krzywinski, J.; Woelfel, C. // 2016
Academic design process models from different disciplines have been analysed and compared recently. Additionally, this paper presents an analysis that compares design process models from academia, ...
A LENS ON FUTURE PRODUCTS: AN EXPANDED NOTION OF PROTOTYPING PRACTICE
Camere, S.; Bordegoni, M. // 2016
Designers engage with prototyping already at the early phases of design process, implying a variety of techniques and with diversity of scopes. The classic definition of prototyping is currently ...
A MODEL OF DESIGNING AS THE INTERSECTION BETWEEN UNCERTAINTY PERCEPTION, INFORMATION PROCESSING, AND COEVOLUTION
Lasso, S. V.; Cash, P.; Daalhuizen, J.; Kreye, M. // 2016
Problem/solution co-evolution and information processing have been described as two fundamental perspectives on designing in the literature. However, prior works have modelled them separately. This ...
A PRACTICAL APPROACH TO STRUCTURE THE PRODUCT DEVELOPMENT PROCESS USING NETWORK THEORY
Chahin, A.; Hoffmeister, J.; Paetzold, K.; Noori, N.; Vilasis Cardona, X. // 2016
This thesis deals with the viability of methods of the network theory for mapping a complete product development process (PDP). The aim is to maintain the information and data flow within a company ...
A SEMIOTIC INTEGRATED PRODUCT DEVELOPMENT FRAMEWORK FOR INTEGRATING BRANDING IN AUTOMOTIVE PRODUCT DESIGN
Cini, M.; Farrugia, P. // 2016
In an increasingly saturated automotive market, product design may be the only distinguishing feature in a myriad of similar cars that are technically almost identical. Customers choose a particular ...
An Embodied Interaction Framework for Facilitating Audience Experience with Ambient Media
Liang, Tan; Kenny K. N., Chow // 2016
As traditional media have been increasingly losing effectiveness in delivering
advertising message, ambient media, deemed as an alternative advertising form, can be designed
to facilitate engaging ...
AN EXPERIMENTAL STUDY ON THE EFFECTS OF ECF CYCLE IN DESIGN CONCEPT GENERATION PROCESS (Members only )
Kawahara, Takahiro; Nakagiri, Taku; Nomaguchi, Yutaka; Fujita, Kikuo // 2016
Design concept generation is an important task for producing innovative products. Many methods have been proposed for supporting design concept generation, such as variations of brainstorming, theory ...
APPLICATION OF DSM TO MECHANICAL CALCULATIONS OF VERTICAL HYDRO GENERATOR
Triplat, I.; Vukšić, M.; Marjanović, D. // 2016
This article confirms the possibility of DSM implementation in mechanical calculations of vertical hydro generator. Article has a theoretic introduction with all relevant informations used for ...
Applying DMM and DSM to Support the Quantitative Investigation of Process-Oriented Fundamental Elements of Design Thinking
Rosa, Maiara; Rozenfeld, Henrique // 2016
New theories and approaches need to be progressively characterized to achieve maturity and proper handling. The characterization of their fundamental elements is typically approached with qualitative ...
BRIDGING THE GAP BETWEEN PROFESSIONAL PRACTICE AND ACADEMIC RESEARCH – THE INDUSTRIAL PhD
Schlegel, Julia; Keitsch, Martina // 2016
Design and architecture require a good deal of practice based learning and performing. By the same
time theoretical knowledge and research training in these fields become increasingly ...
CHALLENGES IN TEACHING DESIGN THINKING SKILLS TO NOVICE DESIGN STUDENTS
Reddy Gudur, Raghavendra // 2016
There is a general assumption that teaching prescriptive “design methods” to novice design students
will result in effective analysis of a problem that will result in an innovative solution. ...
CONSIDERING EMOTIONAL IMPRESSIONS IN PRODUCT DESIGN: QUALITY OF LIFE THEORY AND ITS IMPACT ON DESIGN STRATEGY
Kett, S. G.; Wartzack, S. // 2016
In this paper, the necessity of emotional considerations in the context of Universal Design is treated. To work out an alternative approach how to integrate emotional aspects in product design ...
Creativity in Makerspaces: Applying Learning Theories and Socio-Cognitive Frameworks to Understand Designer’s Knowledge and Creativity
Megan, Tomko; Julie, Linsey // 2016
Designers in makerspaces, or informal active learning environments, engage in numerous experiences and seek out sources of information when it comes to creating a new design. During this process, the ...
CREATIVITY IN PRODUCT DESIGN EDUCATION: UNDERSTANDING THE LEARNING ENVIRONMENT
Alhussain, Danah; Loudon, Gareth; Wilgeroth, Paul // 2016
This paper examines current research into the relationship between creativity and the immediate
physical environment, and how it has been found to influence the creativity of undergraduate ...
CROSS-CULTURAL DESIGN (CCD) LEARNING REFLECTIVE TOOL BASED ON UK AND KOREA’S COLLABORATIVE DESIGN PROJECTS
Lee, D. Y.; Ha, J. Y.; Fairfax, D. // 2016
This paper seeks to outline a new methodology for Cross-Cultural Design (CCD) practice and education. By developing a reflective CCD Learning tool based on Donald Schön’s theory of ...
CROSS-DISCIPLINARY TEACHING ANDMENTAL SCALING IN COMPLEX DESIGNPROJECTS
Skulberg, Harald // 2016
This paper investigates how cross-disciplinary teaching and the act of mental scaling may build
valuable stimulus for creativity and influence students’ learning outcome in an undergraduate ...
CROSS-FERTILIZATION OF COURSES TO IMPROVE STUDENT LEARNING
Holmqvist, Bengt; Hĺkansson, Anders // 2016
Teaching is an area that should be in a constant ongoing development or should at least be a process
questioned and revised according to the fact that the society, the students and new knowledge ...
DESIGN AND TECHNOSCIENCE – WHAT’S UP WITH RESPONSIBILITY?
Kornwachs, K. // 2016
„Quia parvus error in principio magnus est in fine, secundum philosophum ...“ (A small error at the outset can lead to great errors in the final conclusions as the Philosopher says ...). (Thomas de ...
Boolean Searches
The following examples demonstrate some search strings that use boolean operators:
- design community
Find rows that contain at least one of the two words. - +design +community
Find rows that contain both words. - +design community
Find rows that contain the word “design”, but rank rows higher if they also contain “community”. - +design -community
Find rows that contain the word “design” but not “community”. - +design ~community
Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not. - +design +(>community <decisions)
Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions” - design*
Find rows that contain words such as “design”, “designs”, “designing”, or “designer”. - "some words"
Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.