SIG-Library

Query returned 1009 results.

Experiential qualities of science museum exhibits: a thematic analysis

Ocampo-Agudelo, Jose; Maya, Jorge // 2017
Designing and supporting the visitor experience with interactive exhibits in science museums is a complex endeavor, particularly because many factors are interrelated and its subjective and dynamic ...

Exploring human behaviour in design education: Supporting sustainable decision-making with a tabletop activity

Willis, Amanda; Wise, Alyssa; Antle, Alissa // 2017
This paper explores the behaviour of learners engaging with a sustainable tabletop activity. Fitting with the theme of Resource-Sensitive Design, this paper takes the viewpoint that the early ...

Extending system design tools to incorporate user- and contextual elements in developing future products and services

Liem, André // 2017
This article aims to extend systems thinking to include user-, and contextual elements. Such extension should be angled towards increased human intervention and multiple stakeholder involvement in ...

Fitting squares into round holes: Enabling innovation, creativity, and entrepreneurship through corporate Fab Labs

Fuller, Matt // 2017
Acting on personal convictions that a large automobile maker's ability to innovate was too closed-off and poorly suited for breakthrough innovation, a small team at the main R&D campus decided in ...

FUTURE SCENARIOS IN GENERAL DESIGN EDUCATION AND 21ST CENTURY COMPETENCIES

Ringvold, Tore Andre; Digranes, Ingvild // 2017
The latter part of the 20th century and the beginning of the 21st century has seen societies changing in a more rapid speed, and what is seen as important competencies have changed. There is an ...

GAME DYNAMICS IN DESIGN - A PROCESS TO ACHIEVE CREATIVE AGENCY (TO GIVE PEOPLE A CHANCE)

Sjovoll, Vibeke; Gulden, Tore // 2017
Product designers often take it upon themselves to define environments, problems, and solutions for others. Unfortunately this can serve to arrest the potential engagement for people and block the ...

Helping inhabitants in energy saving and getting inputs from usage for eco-design: Cooking case study

Abi Akle, Audrey; Lizarralde, Iban // 2017
Inhabitants use energy to perform various activities of daily life in the private sphere i.e. the household scope. The activities they undertake are stochastic in nature and difficult to predict. ...

HOW LIGHTING DYNAMICS CREATE SOCIAL INTERACTIVE GAME

Atighi Lorestani, Elham; Khalili, Maryam // 2017
By entering preschool age, children’s understanding of the world increase significantly and their interactive worlds extend excessively. This will impact not only their social connections but also ...

Identifying affordances from online product reviews

Hou, Tianjun; Yannou, Bernard; Leroy, Yann; Poirson, Emilie; Mata, Ivan; Fadel, Georges // 2017
Affordance based design is developed since the beginning of 21st century. Affordances being revealed properties of a system in a context, they may be much diverse and unexpected. Consequently, it is ...

Identifying product development crises: The potential of adaptive heuristics

Muenzberg, Christopher; Stingl, Verena; Geraldi, Joana; Oehmen, Josef // 2017
This paper introduces adaptive heuristics as a tool to identify crises in design projects and highlights potential applications of these heuristics as decision support tool for crisis identification. ...

Improving exploration capability by interacting with start-ups

Buck, Lennart Sebastian; Nilsson, Susanne; Ritzén, Sofia // 2017
This paper describes and analyses an exploration-capability model that is currently being introduced in an automotive OEM. An increasingly high environmental dynamism as well as a new level of ...

Improving needs-finding techniques for medical device development at low resource environments using Activity Theory

Rismani, Shalaleh; Van der Loos, H. F. Machiel // 2017
It is critical to evaluate and improve existing needs-finding techniques for design in new and complex spaces. In the recent decade, more companies and organizations are focusing on medical device ...

Integrated modeling of behavior and reliability in system development

Hentze, Julian; Kaul, Thorben; Graessler, Iris; Sextro, Walter // 2017
The integrated modeling of behavior and reliability in system development delivers a model-based approach for reliability investigation by taking into account the dynamic system behavior as well as ...

Introducing constraints to enhance integration at the design-manufacturing interface of new product development

Bix, Susanne // 2017
Enhancing integration at the design-manufacturing interface in new product development is increasingly important for industrial players to keep up with shorter product lifecycles and innovative ...

Is it sustainable? A conceptual exposition of sustainability in technical artefacts

Hay, Laura; Duffy, Alex // 2017
Design is increasingly viewed as a key driver of global sustainability improvement. Accordingly, a range of sustainability-oriented design approaches have emerged over the past decades, all sharing ...

Kansei modeling methodology for multisensory UX design

Yanagisawa, Hideyoshi; Miyazaki, Chihiro; Bouchard, Carole // 2017
Through a time-series of user experience(UX), multiple senses, such as vision, hearing, and touch, interact with a product. Cross-modal studies have shown that multiple senses interact each other and ...

Knowledge management and eco-innovation: Issues and organizational challenges to small and medium enterprises

Cherifi, Ahmed; Gardoni, Mickaël; M'Bassègue, Patrick; Renaud, Jean; Houssin, Rémy // 2017
the generation of new knowledge. To help SMEs in the development of their product, we propose a methodological approach that will allow to respect eco-innovative goal. As a starting point, a ...

Literature based review of a collaborative design taxonomy

Righter, James; Chickarello, Doug; Stidham, Hallie; O'Shields, Steven; Patel, Apurva; Summers, Joshua // 2017
A 2003 paper at ICED established a collaborative design taxonomy that can be used to breakdown and categorize engineering design teams. This collaborative design taxonomy was evaluated to determine ...

Mindfulness and resource-sensitive design: A literature overview and an agenda for research

Chan, Wing Mui Helen; de Bont, Cees // 2017
Mindfulness has aroused great interests in the past few decades and researches on mindfulness conducted have suggested that it is related to increase in awareness, creativity, quality ...

MORPHOLOGY TO ILLUSTRATE THE MENTAL MODEL OF A DESIGN TEAM’S PROCESS

Zeiler, Wim // 2017
The need for nearly zero energy and environmentally sustainable buildings introduced further complexity in the design process of buildings. This calls for a holistic integral design approach with the ...

NARROWING THE GAP BETWEEN GENERAL DESIGN EDUCATION AND HIGHER EDUCATION IN DESIGN

Fauske, Laila Belinda // 2017
This paper illuminates the 13-year run for general design education, which developed in response to the art and design education community’s ability to build an academic community originating in ...

Navigating the common approaches to product development

Vance, Julia K.; Giambalvo, Jack; Hoffenson, Steven // 2017
Many design approaches are used and taught in industry and academia, and it is difficult even for seasoned design professionals to know which to use. These design approaches were developed in ...

On the interplay between platform concept development and production maintenance

Bokrantz, Jon; Landahl, Jonas; Levandowski, Christoffer; Skoogh, Anders; Johannesson, Hans; Isaksson, Ola // 2017
To meet a broad customer-base, platforms can be used to achieve commonality and distinctiveness among a family of products. However, producibility of product variants are typically not ensured until ...

On the relationship between affordance and expected performance

De Benetti, Nicolo; Fantoni, Gualtiero; Chiarello, Filippo; Bonaccorsi, Andrea; Fadel, Georges; Mata, Ivan // 2017
The paper describes an attempt to understand if and how product affordances and guessed performance alter the user ability to assess real performances during actual interaction with the product. The ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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