SIG-Library

Query returned 1086 results.

DESIGN THEORY PEDAGOGY AS CONCEPTUALISING PRACTICE

Hansen, Lise Amy // 2018
This paper will present a case where designers are educated through a studio approach to position and develop their own design knowledge and theory building. The paper discusses a selection of ...

Design to Support People’s Activity Systems — A Literature Review on the Application of Activity Theory in Design Research

Chu, Wanjun; Steenstra, Paula; Glad, Wiktoria; Wever, Renee // 2018
Context change is regarded as an opportunity to intervene people’s daily doings towards a sustainable direction. Looking at this opportunity from a product and service design perspective, in order to ...

DESIGN TOOLS IN MATERIALS TEACHING: BRIDGING THE GAP BETWEEN THEORETICAL KNOWLEDGE AND PROFESSIONAL PRACTICE

Piselli, Agnese; Dastoli, Caterina; Santi, Romina; Del Curto, Barbara; // 2018
The industrial panorama increasingly calls for multidisciplinary design professionals who integrate design thinking and engineering knowledge in developing new products and services. Taking into ...

DEVELOPMENT OF A RAPID CO-PROTOTYPING ENVIRONMENT FOR INDUSTRIAL SERVICES

Lammi, Miia Elina; Helo, Petri Tapani; Arrasvuori, Juha Henrik; Yli-Viitala, Pirjo Liisa; Pekkala, Janne; Peltonen, Sanna Liisa // 2018
Service-oriented industrial companies need to manage the complexity of developing new services (NSD) besides products. Prototyping offers a way to increase the success of NSD. There are service ...

Development of Simulation Based Machine Design course

Jaakma, Kaur; Kiviluoma, Panu // 2018
While the traditional product design method emphasizes the structure and the documentation of the design work, simulation based design can add more value to the design process by using for example ...

EDITED AESTHETICS OF TASTE

Lowley, james duncan; Skjerven, astrid // 2018
Edited Aesthetics of Taste (E.A.T.) is a research project questioning the knife and fork in relation to Western eating habits, using parameters of senses, materiality and time to develop and propose ...

EMPIRICAL STUDY OF REQUIREMENTS ENGINEERING IN CROSS DOMAIN DEVELOPMENT

Nilsson, Sara; Buffoni, Lena; Sandahl, Kristian; Johansson, Hanna; Tahir Sheikh, Bilal // 2018
Shortened time-to-market cycles and increasingly complex systems are just some of the challenges faced by industry. The requirement engineering process needs to adapt to these challenges in order to ...

Evaluating the value and costs of technology in the manufacturing industry

Mämmelä, Janne; Juuti, Tero; Korhonen, Tuomas; Julkunen, Pasi; Lehtonen, Timo; Pakkanen, Jarkko; Vanhatalo, Mikko // 2018
This paper aims to show the shortcomings of current technology valuation methods and propose a new approach to evaluating the value and costs of technology in the manufacturing industry. It uses ...

Evidence of Lead Users in Past Innovations

Lappalainen, Niko; Hölttä-Otto, Katja // 2018
Innovations have drawn much attention due to their economic and social importance. Many models and theories have been developed to understand how innovations emerge, are developed and become popular. ...

EXPERIENCES FROM A POSITIVISTIC WAY OF TEACHING IN THE FUZZY FRONT END

Slåttsveen, Kristoffer; Kriesi, Carlo; Steinert, Martin; Aasland, Knut Einar // 2018
This paper presents a project based graduate course in early stage product development called Fuzzy Front End. Based on a brief theory-based perspective and data from student interviews as well as ...

EXPERIMENTING WITH THE NK AND DSM MODELS

Ali Ahmad, Reem; Yassine, Ali // 2018
The theory of complex systems, which has been applied successfully in evolutionary biology, is gaining popularity for the modeling and analysis of complex product development (PD) systems. Modeling ...

FRAMING NEW PRODUCT INNOVATIONS: HOW TO MAKE SENSE OF INTERNAL AND EXTERNAL INSIGHTS?

Laursen, Linda Nhu; Haase, Louise Møller // 2018
This study examines: How experts make sense of internal and external insights when they create new product innovations. It focuses on the experts’ reasoning; and suggests a model for ...

GENERATIVE HERITAGE: DRIVING GENERATIVITY THROUGH KNOWLEDGE STRUCTURES IN CREATIVE INDUSTRIES. LESSONS FROM CUISINE

Carvajal Pérez, Daniel; Araud, Axelle; Chaperon, Vincent; Le Masson, Pascal; Weil, Benoît // 2018
Sometimes, a designer needs to share a “creation heritage” to support the generativity of his pairs, in the form of a book. What should be its content? The literature has shown that knowledge in such ...

GETTING INSPIRATION OR CREATING INSPIRATION? THE ROLE OF KNOWLEDGE STRUCTURES IN IDEA GENERATION

Brun, Juliette; Le Masson, Pascal; Weil, Benoît // 2018
Every designer - experienced or not - aspires to live Aha! moments, but how to favor these moments, where original ideas emerge, is not always obvious. While design methods often focus on the concept ...

HOW TO WITNESS DESIGN

Freimane, Aija // 2018
Design adds value for the benefit of the economy, people and the environment; however, reliable and comparable tools demonstrating design’s contribution to the economy and its impact on return on ...

IMPLEMENTING PLM BY USING A PDM-SYSTEM IN UNIVERSITY EDUCATION - EVALUATING 3 YEARS OF TEACHING

Dittmann, Claudia; Jacobs, Georg; Katzwinkel, Tim; Konrad, Christian; Sulejmani, Fatmir; Weigel, Chantal; van Issum, Daniel // 2018
The future generation of mechanical engineers has to meet a broad range of exigencies concerning their skills. Today’s product development processes are becoming more complex. The requirements of ...

INFORMATION REDUCTION AND STUDIO PROJECT FRAMEWORKS

Fry, Richard Eldon // 2018
Studio projects increase from simple & straightforward to complex & indeterminate as undergraduate industrial design students’ progress through their educational experiences. As project complexity ...

INTRODUCING TANGIBLE AESTHETICS: CONTRASTING THE INTRODUCTION OF AESTHETIC ANALYSIS TOOLS FOR PRODUCT DESIGNERS AND INTERDISCIPLINARY DESIGN RESEARCHERS

Laura Filippa Ferrarello, Ashley Hall, Weiyi Li // 2018
Design and aesthetics are two intrinsic words that naturally interrelate when a tangible object with formal qualities is developed by taking into account visible parameters. In this research, we ...

MUSEUM EXPERIENCE DESIGN BASED ON MULTI-SENSORY TRANSFORMATION APPROACH

Harada, Tazuru; Hideyoshi, Yanagisawa; Gressier-Soudan, Eric; Jean, Camille // 2018
Museums' main functions are to preserve pieces of art, transmit and share knowledge. They are proposing more and more solutions to address the access to information. In this paper, our main purpose ...

NEW EYES OF ID - HOW TO PREPARE NEW INDUSTRIAL REVOLUTION AS INDUSTRIAL DESIGNER

Jung, Eui-Chul; Choi, Ji Min; Sim, Yuri // 2018
At the turning point of technological innovation, an intriguing question is how industrial designers can bridge gap between human and technology. The role of the industrial designer in the ...

NORWAY-UK COMPARATIVE ANALYSIS OF SUSTAINABILITY IN DESIGN EDUCATION

Pavel, Nenad; Zitkus, Emilene // 2018
Education for sustainability seeks to educate students in a manner that promotes sustainable development, acknowledging upcoming societal, economic, and technological changes and equipping learners ...

OnOff: Creative Method Integration: from Physical to Digital and Back in Mechanical Engineering and Product Design

Avital, Iko; Mazor, Gedalya // 2018
The principal objective of this paper is to demonstrate the capability of a smartphone being a useful learning sources tool in product design, rather than being a hindrance in class. OnOff is an ...

Perceived industrial usefulness of the ACD3-matrix - an interview study with product developers

Bligård, Lars-Ola; Simonsen, Eva; Berlin, Cecilia // 2018
Today, a large number of tools are available to support the organization and documentation of product development. However, a tool is not successful merely by virtue of being available; it is in the ...

Production – as seen in product development: A theoretical review of how established product development process models address the production system

Henriksson, Fredrik; Detterfelt, Jonas // 2018
It is a well-known fact that collaboration between design and production during product development is a critical success factor. Literature on product development have described many different ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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