SIG-Library

Query returned 1108 results.

TEACHING DESIGNERS ENTREPRENEURSHIP: MAPPING STUDENT DESIGN PROCESS OF LEAN START-UP AND EFFECTUATION

Tran, Quang; Laursen, Linda Nhu // 2021
Recent studies show entrepreneurs tend to priorities’ either the business or the design side of their startup, as combining design and entrepreneurship may represent a dual focus and tension in the ...

TEACHING DURING A PANDEMIC

Svennevig, Paul Ragnar; Heimdal, Anette // 2021
March 12th, 2020, was the day that the Norwegian Government put Norway in lock down due to the COVID-19 pandemic. The implication of this was that all kindergartens, pre-schools, elementary schools, ...

THE DESIGN STUDIO AS A NETWORK – APPLICATION OF CONNECTIVISM IN THE PLANNING OF AN ONLINE LEARNING SPACE

Petrova, Miroslava Nadkova // 2021
The design studio is the core element in the design curriculum where students gain key knowledge and skills. When the traditional classroom course had to be transferred to an online modality enforced ...

THE GIFT OF UNCERTAINTY - HOW CAN DESIGN EDUCATION BRING COMPLEXITY AND UNPREDICTABILITY INTO A POSITIVE FRAMEWORK FOR DESIGNERS?

Wigum, Kristin Storen (1); Gulden, Tore (2) // 2021
In this article we discuss the pain of letting go of the existing illusion of the designers’ ability to predict the future. The illusion is typically existent when it is considered a skill to survive ...

TRANSDISCIPLINARY BEHAVIOUR CHANGE: A BURST MODE APPROACH TO HEALTHCARE DESIGN EDUCATION

Wojdecka, Anna (1); Hall, Ashley (1); Judah, Gaby (2) // 2021
With the future of health(care) shifting from treatment to prevention, design for behaviour change is an essential part of this movement. Although we have made significant breakthroughs in ...

USING NARRATIVE ENQUIRY TO INVESTIGATE THE DEVELOPMENT OF STUDENTS’ ENGINEERING IDENTITY IN A DEGREE APPRENTICESHIP

Liquete, Elena (1); Dekoninck, Elies (2); Wisker, Gina (2) // 2021
Every year, around 35% of engineering graduates (mainly female and ethnic minority graduates) in the UK choose roles outside engineering (EngineeringUK 2019) [1]. Given that engineering as a ...

VIRTUAL AND AUGMENTED REALITY TO EXPLOIT STEM-SKILLS-BASED LEARNING FOR ENGINEERING STUDENTS USING THE TEC21 EDUCATIONAL MODEL

Gonzalez Almaguer, Carlos Alberto; Acuña López, Alejandro; Pérez Murueta, Pedro; Aguirre Acosta, Ángeles Carolina; Román Jiménez, Olaf Ramiro; Zubieta Ramírez, Claudia // 2021
The worldwide confinement due to Covid19 has boosted creativity in academia to develop learning activities with role-playing games and multidisciplinary workshops brought to our students' homes. ...

A BOTTOM-UP FUNCTIONAL DOMAIN SYNTHESIS APPROACH FOR CREATIVE CONCEPTUAL DESIGN

Li, Yutong; Wang, Yuxin // 2020
For expanding the solution space of conceptual design, a bottom-up functional synthesis approach through a partition of the functional domain of the design problem for mechanical products based on ...

A Framework for Grouping of Equipment for Preventive Maintenance Planning

Soleymani, Iman; Sigsgaard, Kristoffer Vandrup; Khalid, Waqas; Hansen, Kasper Barslund; Mortensen, Niels Henrik // 2020
One of the main challenges that maintenance organizations are facing is grouping of different equipment to be maintained together. The challenge of grouping equipment to be maintained according to ...

Approaches to analyzing multi-functional problems

Svendsen, Nicklas Werge; Lenau, Torben Anker // 2020
Designers’ appreciation of functional analysis and morphological synthesis and criticism regarding sub functional focus and poor innovation ability of these approaches, is the theoretical starting ...

BASIS FOR A NEW THEORY OF DRAWING FRAMEWORK FROM TRADITIONAL HANDMADE TO MODERN VIRTUAL SIMULATION

Novoa, Mauricio // 2020
This article builds on work presented in the previous 2019 E&PDE conference that proposed a new theory was needed for drawing, as a tool for design and innovation that today should also be considered ...

Design thinking: guidelines for organizations

Ishio, Pedro; Gaspar, Ricardo; Gon // 2020
The objective of this paper is to iterate proposed functional guidelines for the assertive practice of design thinking in organizational environments, and therefore to promote innovation. Three ...

DEVELOPMENT OF AN INTELLIGENT TUTORING SYSTEM FOR DESIGN EDUCATION

Hoppe, Lukas Valentin; Plappert, Stefan; Gembarski, Paul Christoph; Lachmayer, Roland // 2020
To develop problem-solving skills during engineering studies, students have to be given the opportunity to act independently and to apply their expertise in professional application situations with ...

Enhancing Visibility in Agile Program Increment DSMs

Bajpai, Siddharth; Joglekar, Nitin; Eppinger, Steven // 2020
Program Increments (PIs) are sequences of consecutive sprints during SAFe implementation of agile developments. SAFe work is planned at two levels of granularity: (i) stories, which create tasks ...

HOW CAN COMMUNICATION LITERACY REINFORCE HOLISTIC DESIGN PRACTICES?

Karibayeva, Nadiya; Gulden, Tore // 2020
The article explores how the knowledge of communication theory can help design practitioners to achieve a more critical understanding of the contexts they encounter in the course of their ...

IMPLEMENTATION OF A HANDS-ON WORKSHOP TO TEACH COMPETENCIES IN 3D PRINTING

Günther, Joachim // 2020
Often, new technologies like additive manufacturing and digital technologies are taught at university
primarily theoretically with the help of displaying images and short videos. Students regularly ...

Informationsaustausch in Prototypingprozessen: Bestimmung und Beschreibung von Störgrößen

Nicklas, Simon J.; Paetzold, Kristin; // 2020
Innovation requires methodologies that enable the continuous development of effective and context-relevant solutions. Thus, the frequent comparison of development goals and actual user needs is of ...

LITERATURE REVIEW: EXISTING METHODS USING VR TO ENHANCE CREATIVITY

Gong, Zhengya; Georgiev, Georgi V. // 2020
Virtual reality (VR) technology has introduced a range of equipment, contexts, and stimuli with possible applications in the context of design creativity. In response, recent studies have ...

ON THE DESIGN OF PLAYFUL TRAINING MATERIAL FOR INFORMATION SECURITY AWARENESS

Lugnet, Johan; Ericson, Åsa; Lundgren, Martin; Wenngren, Johan // 2020
This paper presents the rationale for the design of a card deck game sustaining information security training. The efforts have followed design thinking, been inspired by an approach for ...

THE WRONG THEORY PROTOCOL: A DESIGN THINKING TOOL TO ENHANCE CREATIVE IDEATION

Svihla, Vanessa (1); Kachelmeier, Luke (2) // 2020
Supporting designers to empathize with stakeholder points of view while still developing creative solutions is challenging, particularly when stakeholders’ lives and experiences are quite different ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

Please sign in to your account

This site uses cookies and other tracking technologies to assist with navigation and your ability to provide feedback, analyse your use of our products and services, assist with our promotional and marketing efforts, and provide content from third parties. Privacy Policy.