Motion Capture in Supporting Creative Animation Design

DS 86: Proceedings of The Fourth International Conference on Design Creativity,Georgia Institute of Technology, Atlanta, GA, USA

Year: 2016
Editor: Julie Linsey, Maria Yang, and Yukari Nagai
Author: Tsai-Yun, Mou
Series: ICDC
ISBN: 978-1-904670-82-7

Abstract

This research examined students’ reveal of animation design creativity with the application of motion capture technology. By comparing two kinds of motion design method, traditional keyframe and motion capture, we investigated whether students’ creativity in motion design would be supported by digital tool. The results showed that in animation exaggeration index, keyframe method had slightly higher performance support for designing unusual motions. Nevertheless, motion capture had shown more support in creating valid actions in quantity which implied creative fluency was achieved. Besides, in emotion category index, motion capture also revealed higher support for creating more emotion categories in the animation design. Participants indicated that keyframe method was helpful to design extreme poses that were not easily acted out by human beings. While motion capture method provided intuitive design tool; so they could create motions easily by performing out their ideas naturally and quickly.

Keywords: motion capure, keyframe, creativity, animation

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