A CROWDSOURCING PLATFORM OFFERING REALTIME CHALLENGES FOR STUDENTS: HOW TO MOVE BEYOND DESIGN CHALLENGES

DS 83: Proceedings of the 18th International Conference on Engineering and Product Design Education (E&PDE16), Design Education: Collaboration and Cross-Disciplinarity, Aalborg, Denmark, 8th-9th September 2016

Year: 2016
Editor: Erik Bohemia, Ahmed Kovacevic, Lyndon Buck, Christian Tollestrup, Kaare Eriksen, Nis Ovesen
Author: Still, Kaisa; Soens, Wim
Series: E&PDE
Institution: 1VTT Technical Research Centre of Finland, Kaitoväylä 1, 90571, Oulu, Finland, 2Cognistreamer, Engelse wandeling, Kortrijk, Belgium
Section: Collaborative Environments
Page(s): 046-051
ISBN: 978-1-904670-62-9

Abstract

Crowdsourcing is increasingly used to tap into the innovative potential of a crowd. Oftentimes, this
co-creation is conducted using virtual spaces, with an approach of a contest. In this study, the
emphasis is on understanding how to integrate crowdsourcing contests into universities and their
students, in order for them to provide value for all of the participants. Furthermore, the specific
platform that is presented has been successfully used for design and packaging contests, with the goal
of extending it now to engineering challenges. With background information from crowdsourcing
contests in general and with lessons learned from existing platforms, this paper presents findings and
discussions about a web-based survey addressing how to move beyond design challenges for
achieving better university-industry collaboration using crowdsourcing.

Keywords: Crowdsourcing, platform, design challenge, contest.

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