VIRTUALISATION OF PRODUCT DEVELOPMENT/ DESIGN – SEEN FROM DESIGN THEORY AND METHODOLOGY

DS 68-2: Proceedings of the 18th International Conference on Engineering Design (ICED 11), Impacting Society through Engineering Design, Vol. 2: Design Theory and Research Methodology, Lyngby/Copenhagen, Denmark, 15.-19.08.2011

Year: 2011
Editor: Culley, S.J.; Hicks, B.J.; McAloone, T.C.; Howard, T.J. & Reich, Y.
Author: Weber, Christian; Husung, Stephan
Series: ICED
Section: Design Theory and Research Methodology
Page(s): 226-235

Abstract

Over the last decade terms like “Virtual Prototyping”, “Virtual Engineering”, “Virtual Product Development” and “Virtual Reality” have been propagated. These terms mostly come from other disciplines and stakeholders (e.g. from developers of computer tools, computer science in general), their use still is somewhat messy. This paper tries to define a base for these issues from the perspective of Design Theory and Methodology which should be the base discipline for investigating, systemising and improving product development/design processes, but has not yet come to a decisive viewpoint about the implications and use of the terms mentioned.

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